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Money and Measure Games for Students Aged 5-7

Published by BEAM, these games require students to play in twos, using coins and dice to develop their knowledge of money and time.

The games, with their mathematical content, are:

*15 pence - using 1p, 2p and 5p coins

*Balloons - counting coins

*Buying toys - reading and saying amounts...

Money and Measure Activities for Students Aged 7-9

A selection of resources, published by BEAM, for teachers of primary mathematics. It includes challenging problems and puzzles, open-ended investigations, cross-curricular activities, and resources to practise and consolidate students' mathematical understanding.

*Body Measures - measuring and comparing...

Money and Measure Games for Students Aged 7-9

A selection of games, published by BEAM, for Key Stage Two students to practise and consolidate their mathematical understanding of money by developing a strategic approach.

*Lines of money - a game for two players requiring students to add of multiples of 5p coins, the largest total wins.

*Money...

Money and Measure Activities for Students Aged 11-13

A selection of resources, published by BEAM, for teachers of mathematics. It includes challenging problems and puzzles, open-ended investigations, cross-curricular activities, and resources to practise and consolidate students' mathematical understanding of the topics of capacity, length and time.

The...

Money and Measure Activities for Students Aged 9-11

A selection of resources, published by BEAM, for teachers of primary mathematics. It includes challenging problems and puzzles, open-ended investigations, cross-curricular activities, and resources to practise and consolidate students' mathematical understanding. The activities, with their mathematical content, are...

Money and Measure Games for Students Aged 9-11

Published by BEAM, this maze is for either one or two students working collaboratively to consolidate their skill in adding and subtracting amounts of money. *Maths maze - starting with a score of £500 students are required to roll a die, move to the appropriate square and complete the operation stated. Students...

Data Handling Activities for Students Aged 7-9

Published by BEAM, this activity for two students uses Venn diagrams to develop an understanding of the intersection of two sets.

About us - an activity for two students. Each student labels one circle of a Venn diagram with their name. Students then take turns to pick a characteristic of themselves. The...

Data Handling Activities for Students Aged 9-11

Jingle Bells, a Christmas themed activity, published by BEAM. In this activity, students have to identify a range of musical notes. Students are required to construct a tally chart. From the results of the tally chart a bar chart can be drawn. Students then have to interpret their results by deciding which student...

Fraction Games for Students Aged 5-7

This game for two players, published by BEAM, requires students to halve even numbers by playing a game. Students spin a spinner, half the number and then collect the correct number of counters. The winner is the student with the most counters after five rounds. The game offers an opportunity to discuss the...

Measurements with the Sun

Measuring the diameter of our star This simple exercise allows students to measure the diameter of the Sun using a metre rule and two pieces of card. An image of the Sun needs to be projected on the card using a small hole in one piece of card.

Measuring the number of hours in a day...

STEM Clubs resource videos: Movie music

The below videos have been created to demonstrate the themes and activities in the Movie music...

Why is there junk in space?

In this classroom resource pupils learn how space debris is generated. It includes two investigations looking at how collisions between objects can lead to further collisions, and how impact causes some materials to fracture into many particles using crisps.

The resource includes pupil worksheets as well as...

Coming back to Earth safely

In these activities, pupils are introduced to the idea of controlled or uncontrolled re-entry for satellites. They are challenged to devise a way of reducing space debris by designing alterations to satellites so that they bring themselves back to Earth. In the first activity, the students pretend to be satellites...

Action Research Project: Summary of Research

Published by LSIS, these booklets summarise the STEM action research projects carried out by 16-19 institutions across the UK. They include a brief summary of the research and findings on topics such as: using electronic notebooks, electronic learning, peer review, computer-based assessment, kinaesthetic techniques...

Using Science to Provide Practical Learning for Mathematics

Published by LSIS, this report describes research by Worcester College. The aim of the project was to assess the impact of gathering real data on the generation of enthusiasm and engagement of students studying level 3 statistics. A practical activity based on determining the statistical significance of differences...

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